The shooting is occasionally put to good use, too, such as in a noisy showdown during a raging rainstorm, the palm trees waving and bending in response to the heaving winds. You're given the ability to take cover and lean or peek before taking aim, lest you get pelted with lead at times, this encourages you to consider your surroundings and preserve your own well-being rather than rush forward, spraying the room with bullets. The basic shooting and movement models are a good start, not because the guns are that remarkable, but because there's a sense of weight to your sprints and your leaps. Yet there's something worthy here-the glimmer of a Medal of Honor that might yet hew its own path if the right elements are cultivated. PROS: Wonderful and detailed enviroments + Very satisfactory use of the weapons + Long and much varied game + Great music that fits in the adventure CONS: Too many scenes where you only stand up and see + Climbing is failed + Weaponry managed is confussing + Something is wrong with the height (i'm very short and it doesn't happen to me in other any game) + Sniper mode gets black screen and it doesn't have zoom (so you see the enemy at the same distance as the eye) + Pick up things are failed and some things are getable but not others + Hands go through walls and things + Etc.Medal of Honor: Warfighter doesn't craft such an arc, and thus feels more like a pastiche of shooter tropes than a self-contained experience with its own identity. Regarding to shooter games, i think Half Life Alyx is still by far the best VR game and Vertigo the second. It feels like unfinished, may be if it was been less ambitous and more cared it would have been a superb game. I think they tried to do such a big game that they failed. I think I liked the first Medal of Honor in PS1 and loved Medal of Honor Frontline on PS2 (it was the best). I liked the first Medal of Honor in PS1 and loved Medal of Honor Frontline on PS2 (it was the best).
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